We’re thrilled to share an exciting milestone: the University of Cambridge faculty now use Sketchar.io on a regular basis.

For us, it’s a true honor to see one of the world’s oldest and most prestigious universities choose Sketchar as a tool and platform for fostering creativity and engaging students in new ways. This collaboration marks a significant step in our mission to make drawing, art education, and creative thinking accessible everywhere.

But Cambridge is not alone. Teachers in schools and universities across Europe, North America, Asia, and beyond are actively integrating Sketchar into their classrooms. Educators have found that our mix of AR tools, digital drawing features, and collaborative challenges helps students stay engaged, inspired, and eager to learn.

Unlocking Tomorrow’s Creativity: How Sketchar is Transforming Children’s Learning
In an age dominated by screens and digital interactions, an innovative tool is leading the renaissance of tactile creativity, blending tradition with technology. Sketchar, heralded as a singular tool, is carving out a space where children’s imagination meets the digital age.

Why educators choose Sketchar:

  • Creative engagement – Students can start from shared templates, challenges, or even collaborate on the same artwork.
  • Accessibility – Available on mobile devices, tablets, and even AR/VR headsets like Meta Quest.
  • Flexibility – Works for art classes, design workshops, or even cross-disciplinary projects where creativity matters.

What’s next?

In September, we’ll be releasing a major update that represents a new stage in Sketchar’s evolution. This will include even more features designed to support education, collaboration, and creativity at scale.

We’re excited to see how teachers and students around the world will use Sketchar to transform their learning experiences.

Stay tuned — and if you’re an educator, we’d love to hear your stories of using Sketchar in the classroom!

Apply here

Sketchar: A 6-Year Journey of Artistic Innovation Through Augmented Reality
Six years ago, Sketchar made its debut on MS HoloLens. It was an event warmly embraced by the industry, serving as a shining example of augmented reality’s application in everyday life for developing drawing skills and enhancing creative abilities as a whole.
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